Education, VR, UX, Game, Research, 3d printing.
Monopoly is a household name known traditionally to induce competition at family game night. But what if this game was able to be redesigned in order to educate people about a place.
Here is the scanning interaction to view the 360 pieces.
Having grown up in a french household, I've always been fluent in the language, but not necessarily in the culture. So for my 2018 Spring Break I am going to Nantes, and document different paramount locations that are relevant to the region's culture.
-- Process --
To begin the project I first had to pitch it. I drew up a rough draft of the experience a player would have during the game.
In order to allow room for feedback, there is also a second option for interaction where instead of the whole room turning into a 360 image of the place, the player can scan the QR code with an iPad, and as they turn the image revolves based on their movements.
Once my project was approved, I moved on to research.
The first steps include doing extensive research on the area, as well as lengthy conversation with my professor in order to have a spontaneous perspective.
Organized in different categories such as: Parks, stages, sports, transportation, expensive districts, shopping malls, markets.. This also had to correlate with a certain price range while considering the cultural value of each place.
After playing around with the 360 Camera, I figured out how to connect the virtual reality element of the image to the phone connection element with the QR codes.